BeamNG DRIVE 0.3.0.3

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Added September 9 2013
CategoryPc Games
Seeds / Peers4 / 2 Refresh Leechers
Size227.07 MB
Hashd9ff6fa4ea526016693b15f1f0dae4608af19847
Files
226.78 MB BeamNG_0.3.0.3.7z
Trackers
udp://tracker.publicbt.com:80
udp://tracker.ccc.de:80
udp://tracker.openbittorrent.com:80
http://tracker.thepiratebay.org/announce
Description
BeamNG DRIVE 0.3.0.3

2013-09-04

version 0.3.0.3
bug fixes:
- fixed bug with keyboard steering (overlapping keys cancelled each other out)
- fixed/improved steering breaking/bending for bolide and grand marshal with low framerates
- improvements to steering input/smoothing
- slightly improved the error reporting tool: more useful for us now
features:
- engine water kill - if you go underwater, the engine dies and the check engine light comes on
- added dynamic version information to the main menu
- added glass texture to some parts of GridMap
- added some terrain ground model tests to GridMap
fixes bug #29: http://redmine.beamng.com/issues/29 : keyboard steering getting stuck

2013-08-28

fixed version information on the main menu sign

2013-08-27

completely removed rift support for now to fix controls
disabled Oculus rift support for now again due to rift detection issues: http://redmine.beamng.com/issues/15
reverted minim bullet time speed to 6% from 20% from the last update

2013-08-26

- Bugfixes:
- skidmark missing/wrong texture bug fixed: they work now even after switching levels
- fixed options not saving correctly: much improved now: it saves on starting the game now, not on exiting
- fixed updater and main executable: now working with non-english characters in the path (was not starting, hanging or crashing before)
- fixed mouse movement bug in certain camera modes
- inverted Y axis for mouse
- improved Lua GUIs a bit: look and feel and height and positioning of the part chooser dialog
- fixed crash on exit
- improved updater: fixed some parsing bugs which caused too much updates
- improved camera reset: now more consistent behavior
- NVIDIA Optimus support improved: should automatically switch to the NVIDIA card instead of the embedded one
- fix for mud/sand instabilities: no more wheel eating sand
- fixed DropPlayerAtCamera: does not rotate the player anymore
- wheel speed is more precise now (closer to airspeed)
- raised 'instant' bullettime speed to 20 (5 was too slow)
- Fixed spaming of logs when barrier is spawned.
- Features:
- added launcher program: it will take care of fixing shortcuts, proper DirectX installation, windows uninstall entry and regular updates
- improved input maps: changed syntax and file naming conventions: the new ID is shorter and should cover more computers now as it only contains the company and product id
- improved lua input: changed smoothing to be predictable under all cases
- keybd users have a different smoothing than gamepads, steering wheels are direct
- advanced hydro functions available: http://wiki.beamng.com/Hydros
- rewrote and improved input system: vehicle specific input maps: input maps are no longer shared, but they are unique to the current vehicle. This allows much more flexibility in terms of custom input mappings and alike.
- added small deadzone to pedals on fanatec wheel
- improvements on the g25/g27 input maps
- temporarily moved dynamic input to file input_dynamic.lua (rename it to input.lua to get back the dynamic input behavior)
- improved display (monitor) and graphics card support:
- added support for UTF characters in the device string
- removed gfx nulldevice: only useful for dedicated servers but not for the clients
- added multi monitor support
- fixed window positioning in multi monitor scenarios: not enforcing any positioning now
- added monitor identification to device string
- fixed up canvas and options dialog for multi monitor support: custom set resolutions will remains in the options dialog and continue to work
- added new vsync refresh rates for those fancy new 3D screens: 59 and 120
- borderless window mode
- Content updates:
- vehicles:
- tire gyroscropic weight distribution improved fixing lots of problems - shaking, numbness, instability, and top speed
- some minor changes and tweaks on all vehicles
- stronger anti "axle popping up through the bed" beams on pickup
-levels:
- updated all aspen trees (half the FPS hit as before, look better (still not final)) +some oak and beech, added "filler" (group) trees for making forests with better frame rates.
- fixed most of the wheel breaking collision mesh gaps
- changed rock collision meshes to not break wheels so easilly
- added groundmodel strips to GridMap
-other:
- fixed glass particles being broken
- removed duplicate particle entry
- new icons and watermark
- renamed executable from BeamNGSandbox to BeamNG.drive
- improved crash reporting usability by adding more sueful data to the reports
- AI still not functioning right now

2013-08-11

temporary workaround to enable the AI
stronger steering on van and pickup
color changes, bolide suspension tweaks (should be more drivable now)

2013-08-09

improved help image a bit (added wiki link)
changed credits button to "the team"
fixed crash on exit to menu or exiting the game

Locations no locations

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